Disruptor stellaris. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Disruptor stellaris

 
 Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing butDisruptor stellaris  Legacy Wikis

All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. bug roundup Game Version Canis Minor v3. If your shields and armor can take it, good. In this video I take a long look at Corvette design in Stellaris. Overwhelming: has 400+% of your score in that area. Currently 2 computers try to get inside the minimum range. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Keep in mind though: Even if you tell the game to spawn 18 empires and 5 fallen empires on a tiny galaxy, it is not guaranteed that. - "Only" 50% AP, No Bonus vs. That's why Megastructures are one of the best things to invest in, as they allow for the continued. 62 DPS per corvette with fully-upgraded weaponry. Reactors come in three different classes: Class A. Thread starter Harvey. AI players will never retreat if they own. 6 combat rebalance. Throwing 200 Corvettes into the mix does have its merit. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. 20 alloys and . Corvettes are why missile spam is good right now. I take you through every viable build currently in the game, why they work and the methodolg. 随着联邦的发展壮大,不同类型的联邦也将为其成员国带来不同的增益。. 25% on destroyers, and corvettes. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. This is my attempt to sort out some things and get rid of confusion. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 玩家可以在创建时为其设置名称,其后可以. r/Stellaris. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. Using the catapult involves a few steps. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. This article is for the PC version of Stellaris only. 7. 2. Science fiction novels that might be interesting to Stellaris players. I like the new changes. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. But it's effective against all. 0 unless otherwise noted. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. 2. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. 1. L/M/S is the best destroyer arrangement with the S slot having point defense in it. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. Flak seems to be the best point defense right now, and disruptors and plasma throwers are fine though shields are so weak some people even go as far as recommending plasma cannon only ships. E. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. . 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Phase disruptor are not. Everything is glorious. ; About Stellaris Wiki; Mobile viewA disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. However, there is one exception: defense platforms cannot disengage. Stellaris. Nov 26, 2018 1. This mod is not ironman compatible. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most. llamaTic First Lieutenant. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. In this video I take a long look at Cruiser design in Stellaris. Next step up the ladder, add four battleships. 6 Fleet Meta Prediction. ago. Stellaris 2. The final test every player will face one day is this crisis. As far as I'm aware, Disruptors can't even hit strike craft. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. On the face of it it seems like completely bypassing shields and armor would be amazing, but unless you use a pure disruptor fleet, using weapons that ignore shields and armor just means that the rest of your weapons take that much longer to start damaging the hull. #4. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. That sounds kinda viable lol. I take you through every viable build currently in the game, why they work and the methodol. Content is available under Attribution-ShareAlike 3. This page was last edited on 14 October 2017, at 11:48. So 15% high damage, but the Corvette has a number of other advantages. In term of DPS, one Disruptor Crusier has 76. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. As a fleet 3. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Stellaris 2. 4+x your score. I'd be curious about this, too. Chuunibyou Imouto said: Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore. Stellaris. Stellaris is a game with a lot of details to it, and can take a. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. Reply. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Design doesn't matter early on. A tag already exists with the provided branch name. If the enemy is using PD you might have problems but they usually go regular weapons. Makes a good supporting mix. Hangars have perfect tracking so they ignore evasion, ignore shields, and deal bonus damage to. 4) of the game. This can last you a good while, all the way til around midgameSo 3 times is more than enough! Tiny up to 18 AI Empires. You have the perfect start. release trailer. It’s near the jump. In Stellaris, this applies to how the game's snowball dynamics work. Datacubes are rare items that allow you to unlock more items for the loot pool. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. As anti-shield weapon is also better then T3 railgun. 7. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. This is true even if. Put your desired fleet in the catapult, select it, then open the galaxy view. Not enough. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. That's an issue for them. high evasion). 1 were never released to the public instead making 3. Stellaris is a game with a lot of details to it, and can take a while to understand. At the very least , the days of trying to overkill ships is over. 1 spaceport module only green. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. You would see very few survivors among corvettes. Communications Jammer? :: Stellaris General Discussions. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. A crisis is an event that threatens the entire galaxy and all life within it. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. The first boost, costing 20,000 energy credits, is already good – but if you have. 391K subscribers in the Stellaris community. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80% accuracy - and imagine that they both do the same amount of expected damage. Cloud Lightning is only good if you're using Arc Emitters as well. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. But, I have no idea for larger ships. The opening animation starts then it sudenly coloses. There is a Synopsis with the conclusions at the end of the post. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Stellaris Real-time strategy Strategy video game Gaming. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. Jump to latest Follow Reply. ; About Stellaris Wiki; Mobile viewAs for the "best" corvette build- early game it doesn't matter. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Talking about the Comms Jammer and Disruption Field specifically. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. 299 2. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. In Stellaris, Governors are just leaders - they don't interact with ships at all. Xaphnir. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. Depending how you view the future, lawlessness will always be present in society. . Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Black-Sam-Bellamy • 1 yr. 7. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. If you're really not that into ship design, you can get by without doing it. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Lasers are usefull to unlock Tachyon lancers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In Stellaris, the galaxy is vast and full of opportunities for an Empire to expand its territory, power, and influence. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. 7. Yeah, I run pure plasma and haven't had issues against the AI. . 75 -1 flak module for every nanite swarmer module. )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. First Choice. And spying is really only done by Science Vessels in Stellaris - and only recently. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 1. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. AI players will always retreat when they lost 50% of a fleet in a space battle. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. Stellaris 2. But, I have no idea for larger ships. Unlike most weapons, they get less efficient when used in larger slots. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Legacy Wikis. 3. The next two are the only real 'Choice' involved here. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. They're good vs everything that relies mainly on armor and shields. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. The less obvious answers: design your ships better to fight them, and use the right ship types. 63 energy to maintain. Datacubes are rare items that allow you to unlock more items for the loot pool. This way you build fleets and progressively add muscle as you advance. i dont mind that idea. 140 5. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. CrazyJ Adhd Serenity. r/Stellaris • 1 day ago. And to a lesser extent the cloud lightning weapon. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. EulersApprentice • 1 yr. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. r/Stellaris • 1 day ago. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. The trick is that you need to commit to either all disruptors, or no disruptors. Both have the same Accuracy. My question is: is it really worth the huge power downlevel and the reduced raw damage output?I am talking about early game against other normal empires, I know against void clouds or certain special EMpires 100% shield and. Yes one of the Awaken Empires the holy Guardians have mental powers. Total Value: 89,423,593. Business, Economics, and Finance. Stellaris - Already researched tech given again as option. 3. Stellaris - Picket Destroyer doesn't work (3. Each module has it´s own tech. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. PD is slightly harder hitting, Flak can reach a higher Tracking. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. New Origins Payback - Your civilization was invaded by – and repelled –. It lacks the bonus to hull damage lasers have. I feel like 100% armor + shield penetration are kinda useless if not everything you have does 100% shield and armor penetration. Stellaris' patch 3. The only exception is Carrier-type computers, where Sapient is better. 6 change. When you turn in the Datacube, this item will become available during your future runs on Atropos. Go to Stellaris r/Stellaris. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Imo, yes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That's not a good strategy. Another option is strike craft especially after all those buffs. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. FE/AE. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: Each ship class has two hull upgrade techs in engineering, so it isn't static. I know it is possible to get Disruptor tier 2 early. . 79 energy to maintain. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). 4] Misc. One living metal, and one for the shield, and later with 2 shield. Each module has it´s own tech. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Lasers: + Highest base damage compared to plasma and disruptors. If the enemy is faster, then they cannot. Business, Economics, and Finance. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. Stellaris Ship Design Guide 2023 [3. 9. I take you through every viable build currently in the game, why they work and the methodol. Stellaris. But, I have no idea for larger ships. ”. At 40 repetitions you have increased the damage by 200%. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. Maximum 1/4 of your score. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. 50, vs Gamma lasers at 6. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. This page was last edited on 14 October 2017, at 11:47. 6. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Just because the corvettes are cheep to build and replace. 1:1,1 The disruptor won on 1:1,2 ratio. in 1. AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. They disengage, but often won't destroy the ship. Choose weapons that ignore or are more effective against the enemy’s ship design. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris - [3. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Apr 19, 2021. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. But, I have no idea for larger ships. 3 was for me personally the last fun version of the game. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. View community ranking In the Top 1% of largest communities on Reddit. ”. Six cruisers, six destroyers, six corvettes and four frigates. Meanwhile, try to expand outwards and look for suitable new colonies. com. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. 7. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. This gives you an. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. 联邦成员国之间边界永远开放,彼此之间信任度为100。. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. It’s unavoidable, and you can’t move past it. 200% efficiency against armor and shield while dodging all heavy. 0 unless otherwise noted. Full Disruptor fleets can be a thing, but the issue is raw DPS. Legacy Wikis. L. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: ship class has two hull upgrade techs in engineering, so it isn't static. So just get blue lasers and go. In Stellaris, Governors are just leaders - they don't interact with ships at all. Lightning BBs with a DD screen will trash them though. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. This includes FE fleets as they have destroyers and cruisers with double the module count. Jump to latest Follow Reply. The vettes deal with hard targets like star bases while the destroyers pop enemy vettes. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. Shields. The other 3/4 times you will get a different event. Full Disruptor fleets can be a thing, but the issue is raw DPS. The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer great deals to every empire that is not genocidal. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. If the enemy is using PD you might have problems but they usually go regular weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It seems nothing counters it, its just too powerful. But it also penetrates armor by 50%. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Now, place one station with FTL inhibitor in the middle of the system, and fill every single empty piece of space with the second station type. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. But, I have no idea for larger ships. X branch). A destroyer with lightning cloud and two s disruptors is a good, solid build. 2. Autocannons are good on corvettes. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. AI is so bad you could have PD spam as your dps as long as you have the numbers. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. I've been screwing around with cloaked torpedo cruisers. The best weapon vrs Armor is Plasma 3. A reactor is the power source for the entire rest of your ship. torpedoes and artillery are really weak against corvettes (low tracking vs. The more disruptors they have, the less actually effective weapons they have. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. Go to Stellaris r/Stellaris. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. ; About Stellaris Wiki; Mobile view A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. . Side bonus of 80% shield hardening and 400 extra armor and shields. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. 20% fire rate in the disruptor meta is still 20% faster of the dominant weapon meta. . However, it appears that most of the options are found in the Magazine and Battery section. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. They rush your opponent and punch. Only if you're against a disruptor or lightning-heavy enemies. It fails to load for me too. This is random and decided at the start of the game. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Stellaris Real-time strategy Strategy video game Gaming. Content is available under Attribution-ShareAlike 3. As far as I'm aware, Disruptors can't even hit strike craft. Overview. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. Corvettes are the que ball while.